Callofduty.gr
Call of Duty => Call of Duty Series => Archive => Topic started by: AssVas on January 16, 2006, 04:00:49 PM
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Katopin irc talk me taki kai cas , eipame na valoume ena mod pou vrhke o cas to opoio vgazei apo tis
pistes ta fx opws....
// buildingfire relates to the fire billowing from buildings
// eg in Railyard on the tower block
set scr_buildingfire "1"
// thinsmoke relates to the thin, black plumes of smoke in various maps
// These don't seem to be linked with the smoke from tanks/cars
// eg the smoke coming from the house, allied spawn in carentan
set scr_thinsmoke "1"
// smokebanks are the billowing banks of grey smoke seen in most american maps
// eg seen coming from craters and around maps like caen
set scr_smokebank "1"
// tankfire is all fires coming from tanks, halftracks and cars
set scr_tankfire "1"
// smokeplumes are only in Toujane, they are off the map showing on the horizon
set scr_smokeplume "1"
// dustwind is billowing dust, sometimes thick and sometimes not
// eg in Matmata everywhere! Also seen in other maps to lesser degrees
set scr_dustwind "1"
// lightsnow DX9 only - The snow seen in russian maps
set scr_lightsnow "1"
// windysnow is the hazy fog-like effect seen in most russian maps
set scr_windysnow "1"
// fogbank is largely static fog that hangs around most american maps
// eg brecourt and burgundy
set scr_fogbank "1"
// insects relates to the flies around the dead cows in brecourt
// These have hardly any impact on performance or visuals
set scr_insects "1"
kai afta mporoume na ta exoume enable/disable se opoio map goustaroume...
Etsi , evala to mod kai tis adistoixes rythmiseis stous 222 public servers tdm k snd.
Parathriseis styl sta bombsites mporei o kapnos x na kalypte apto shmeio Z etc. Bugs
H otidhpote allo na ginei post edw na to doume.
O Logos pou valame to mod einai kathara FPS boost stous med kai low end users.
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BRAVO!!!! paidia kanate thn kalyteri kinhsh!!!
Epitelous tha kanoume enjoy oloi ta maps!!! :D
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Ki emena m'arese i matmata pou tin epaiksa xwris na mou fainetai pws xanei se atmosfaira :)
Na to doume ki allo tis ypoloipes meres.
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Auto to eida sto gotfrag
CEVO Rules Update
[url]http://forum.cevolved.com/showthread.php?t=1177[/url]
CEVO has decided to adapt a 24 round limit for our inaugural season of Call of Duty 2.
Afer speaking with much of the community, it seems apparant that many players are disapointed with the length of matches, sometimes lasting only 20 minutes.
With the addition of 2 rounds on each side (12 in total), we have given teams additional rounds to both "mount comebacks" and also increase match duration.
Teams will now be required to win 13 out of 24 rounds to win a match.
I look forward to this upcoming season. Good luck to all teams!
PS: As many people may have heard on TSN, CEVO will be using PAM's no FX mod as well.
Kala, ektos apo to 24 round limit, dld exei kai to pam auto to no fx mod? hurm....
PS: auto to cevo de kserw poso simantiko einai stin ameriki, mono oti dinei 5000$ epathlo gia to cod2 cup(ftiniarides) kai to anaferoun kathe treis kai ligo sto gotfrag
http://www.cevolved.com/