Author Topic: Promod LIVE 2.11 Released  (Read 1876 times)

zGIN♂

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Promod LIVE 2.11 Released
« on: February 23, 2011, 05:37:05 PM »
      CHANGES:

    * Soften smoke edges (also known as r_zfeather) is back to being forced off

    * Dead chat is no longer automatically handled in public-modes

    * Promod will properly force player to reconnect to the server if “vid_restart” was called

    * The “You killed…” text’s Y-position can be modified in devmap for movie-makers (see below)

    * Removed player head-icons from Marines and SAS (stock bug, as opposing teams don’t have head-icons)

    * Fixed planted/defused/destroyed announcer sounds

    * Promod header will inform about the usage of knife round feature

    * Specular effect on car-glasses made transparent

    * Better overall handling of player status icons

    * The bomb-briefcase is no longer visible in timeout or knife-round

    * Ability to cancel timeouts by the caller (by calling another timeout)

    * Ready-up hud will always display own status (important for shoutcasters)

    * Shoutcaster will automatically follow another player when current player dies

    * Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds

    * Full map restart is called when server admin changes game type and issues a fast restart

    * Fixed a bug where a player could sprint longer after planting/defusing

    * Ragdolls removed because of random behaviour

    * Added an option for custom map developers to specify default sunlight (level.sunlight) in map script to correctly set with Promod “stock” sunlight option

    * Strattime and knife round in public-modes are now working properly

    * Scorebot improvements and fixes, see FAQ for comprehensive documentation

    * Different game menu adjustments

    * Dvar-monitor will now display both the old and the new value when change is detected

    * Before a match starts, a list of dvar changes during ready-up mode is displayed

    * Some additions to strictly forced server settings

    * Fixed several issues with bomb-drop

    * Added training-dummy feature for strat mode, which will only work on listen/local servers with PunkBuster turned off

    * Added a record-menu which will popup once a player is ready, this menu can optionally be disabled in the quickmessage menu: B-4-5

    * Added a sound notification to the last player to ready-up


    Download Link:http://www.codpromod.com/wp-content/plugins/download-monitor/download.php?id=5



     http://www.codpromod.com/promod-live-2-11-eu-realesenotes/
« Last Edit: February 23, 2011, 05:40:47 PM by zGIN♂ »

MexiCola

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Re: Promod LIVE 2.11 Released
« Reply #1 on: February 23, 2011, 05:48:55 PM »
Endiaferonta fixes - additions.
allergic to stupid~


Darius [10:12:54]: worth it
Jax [10:12:55]: lol 2 for 1?
Darius [10:13:02]: dude ur retard i play fking darius
Darius [10:13:06]: and u think i can do simple math?

AssVas

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Re: Promod LIVE 2.11 Released
« Reply #2 on: February 23, 2011, 06:18:22 PM »
222-gather servers  updated
<BriZolaS> kala koita egw ton assvas ton exw paradextei
<BriZolaS> sto oti phge rodo kai apo tdm to gurisate sd
<BriZolaS> einai san na stelneis ierapostolo stous zoulou na tous kaneis xristianous

pkchUU.

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Re: Promod LIVE 2.11 Released
« Reply #3 on: February 23, 2011, 06:31:27 PM »
* Fixed a bug where a player could sprint longer after planting/defusing

HURRAY! φτάνει πια το εκνευριστικό death στην greekfire από την κωλονέηντ του περίπτερου χ0α!

* Ability to cancel timeouts by the caller (by calling another timeout)

bestest

pancy

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Re: Promod LIVE 2.11 Released
« Reply #4 on: February 23, 2011, 07:29:58 PM »
popo pane ta spawns.....