Author Topic: Public Servers Testing NO FX Mod... Read  (Read 2381 times)

AssVas

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Public Servers Testing NO FX Mod... Read
« on: January 16, 2006, 04:00:49 PM »
Katopin irc talk me taki kai cas , eipame na valoume ena mod pou vrhke o cas to opoio vgazei apo tis
pistes ta fx opws....


// buildingfire relates to the fire billowing from buildings
// eg in Railyard on the tower block

set scr_buildingfire "1"

// thinsmoke relates to the thin, black plumes of smoke in various maps
// These don't seem to be linked with the smoke from tanks/cars
// eg the smoke coming from the house, allied spawn in carentan

set scr_thinsmoke "1"

// smokebanks are the billowing banks of grey smoke seen in most american maps
// eg seen coming from craters and around maps like caen

set scr_smokebank "1"

// tankfire is all fires coming from tanks, halftracks and cars

set scr_tankfire "1"

// smokeplumes are only in Toujane, they are off the map showing on the horizon

set scr_smokeplume "1"

// dustwind is billowing dust, sometimes thick and sometimes not
// eg in Matmata everywhere! Also seen in other maps to lesser degrees

set scr_dustwind "1"

// lightsnow DX9 only - The snow seen in russian maps

set scr_lightsnow "1"

// windysnow is the hazy fog-like effect seen in most russian maps

set scr_windysnow "1"

// fogbank is largely static fog that hangs around most american maps
// eg brecourt and burgundy

set scr_fogbank "1"

// insects relates to the flies around the dead cows in brecourt
// These have hardly any impact on performance or visuals

set scr_insects "1"

kai afta mporoume na ta exoume enable/disable se opoio map goustaroume...
Etsi , evala to mod kai tis adistoixes rythmiseis stous 222 public servers tdm k snd.
Parathriseis styl sta bombsites mporei o kapnos x na kalypte apto shmeio Z etc. Bugs
H otidhpote allo na ginei post edw na to doume.

O Logos pou valame to mod einai kathara FPS boost stous med kai low end users.
<BriZolaS> kala koita egw ton assvas ton exw paradextei
<BriZolaS> sto oti phge rodo kai apo tdm to gurisate sd
<BriZolaS> einai san na stelneis ierapostolo stous zoulou na tous kaneis xristianous

SirSteven

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Re: Public Servers Testing NO FX Mod... Read
« Reply #1 on: January 16, 2006, 07:09:23 PM »
BRAVO!!!! paidia kanate thn kalyteri kinhsh!!!
Epitelous tha kanoume enjoy oloi ta maps!!! :D

cassidy

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Re: Public Servers Testing NO FX Mod... Read
« Reply #2 on: January 16, 2006, 07:41:37 PM »
Ki emena m'arese i matmata pou tin epaiksa xwris na mou fainetai pws xanei se atmosfaira :)
Na to doume ki allo tis ypoloipes meres.

cassidy

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Re: Public Servers Testing NO FX Mod... Read
« Reply #3 on: January 18, 2006, 12:22:45 PM »
Auto to eida sto gotfrag

Quote
CEVO Rules Update
http://forum.cevolved.com/showthread.php?t=1177

CEVO has decided to adapt a 24 round limit for our inaugural season of Call of Duty 2.

Afer speaking with much of the community, it seems apparant that many players are disapointed with the length of matches, sometimes lasting only 20 minutes.

With the addition of 2 rounds on each side (12 in total), we have given teams additional rounds to both "mount comebacks" and also increase match duration.

Teams will now be required to win 13 out of 24 rounds to win a match.

I look forward to this upcoming season. Good luck to all teams!

PS: As many people may have heard on TSN, CEVO will be using PAM's no FX mod as well.


Kala, ektos apo to 24 round limit, dld exei kai to pam auto to no fx mod? hurm....

PS: auto to cevo de kserw poso simantiko einai stin ameriki, mono oti dinei 5000$ epathlo gia to cod2 cup(ftiniarides) kai to anaferoun kathe treis kai ligo sto gotfrag
http://www.cevolved.com/