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Promod LIVE 2.11 Released
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Topic: Promod LIVE 2.11 Released (Read 1875 times)
zGIN♂
DV zombie
Posts: 2460
Promod LIVE 2.11 Released
«
on:
February 23, 2011, 05:37:05 PM »
CHANGES:
* Soften smoke edges (also known as r_zfeather) is back to being forced off
* Dead chat is no longer automatically handled in public-modes
* Promod will properly force player to reconnect to the server if “vid_restart” was called
* The “You killed…” text’s Y-position can be modified in devmap for movie-makers (see below)
* Removed player head-icons from Marines and SAS (stock bug, as opposing teams don’t have head-icons)
* Fixed planted/defused/destroyed announcer sounds
* Promod header will inform about the usage of knife round feature
* Specular effect on car-glasses made transparent
* Better overall handling of player status icons
* The bomb-briefcase is no longer visible in timeout or knife-round
* Ability to cancel timeouts by the caller (by calling another timeout)
* Ready-up hud will always display own status (important for shoutcasters)
* Shoutcaster will automatically follow another player when current player dies
* Shoutcasters have ability to spectate another shoutcaster when that shoutcaster is using follow-player-binds
* Full map restart is called when server admin changes game type and issues a fast restart
* Fixed a bug where a player could sprint longer after planting/defusing
* Ragdolls removed because of random behaviour
* Added an option for custom map developers to specify default sunlight (level.sunlight) in map script to correctly set with Promod “stock” sunlight option
* Strattime and knife round in public-modes are now working properly
* Scorebot improvements and fixes, see FAQ for comprehensive documentation
* Different game menu adjustments
* Dvar-monitor will now display both the old and the new value when change is detected
* Before a match starts, a list of dvar changes during ready-up mode is displayed
* Some additions to strictly forced server settings
* Fixed several issues with bomb-drop
* Added training-dummy feature for strat mode, which will only work on listen/local servers with PunkBuster turned off
* Added a record-menu which will popup once a player is ready, this menu can optionally be disabled in the quickmessage menu: B-4-5
* Added a sound notification to the last player to ready-up
Download Link:
http://www.codpromod.com/wp-content/plugins/download-monitor/download.php?id=5
http://www.codpromod.com/promod-live-2-11-eu-realesenotes/
«
Last Edit: February 23, 2011, 05:40:47 PM by zGIN♂
»
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https://chillinpeak.com/
MexiCola
CoD.gr Admin
DV zombie
AMHTDWAMHTD
Re: Promod LIVE 2.11 Released
«
Reply #1 on:
February 23, 2011, 05:48:55 PM »
Endiaferonta fixes - additions.
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allergic to stupid~
Darius [10:12:54]: worth it
Jax [10:12:55]: lol 2 for 1?
Darius [10:13:02]: dude ur retard i play fking darius
Darius [10:13:06]: and u think i can do simple math?
AssVas
Administrator
DV zombie
Roger That 3506
Re: Promod LIVE 2.11 Released
«
Reply #2 on:
February 23, 2011, 06:18:22 PM »
222-gather servers updated
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<BriZolaS> kala koita egw ton assvas ton exw paradextei
<BriZolaS> sto oti phge rodo kai apo tdm to gurisate sd
<BriZolaS> einai san na stelneis ierapostolo stous zoulou na tous kaneis xristianous
pkchUU.
Assistant Team\Mini Admins
DV zombie
whine for everything.
Re: Promod LIVE 2.11 Released
«
Reply #3 on:
February 23, 2011, 06:31:27 PM »
* Fixed a bug where a player could sprint longer after planting/defusing
HURRAY! φτάνει πια το εκνευριστικό death στην greekfire από την κωλονέηντ του περίπτερου χ0α!
* Ability to cancel timeouts by the caller (by calling another timeout)
bestest
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pancy
DV zombie
Re: Promod LIVE 2.11 Released
«
Reply #4 on:
February 23, 2011, 07:29:58 PM »
popo pane ta spawns.....
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Promod LIVE 2.11 Released